Cork City Vintage

Tired of rain-soaked market stalls in Cork, my brother and I had the idea to digitise. Cork City Vintage is a stylish and convenient iOS app where you can shop the finest locally curated vintage.

Timeframe: Jan 2023 - Jun 2023 Tools: Figma

The Problem

Operating a vintage clothing stall in Cork was challenging – from hefty stall fees to the unpredictable Irish weather. The solution? I hatched a plan to craft a user-friendly digital presence for our market stall, bringing the thrill of vintage shopping to customers' fingertips.


Research

Using sources such as dribbble and behance for inspiration, I kicked off the project with a moodboard to explore potential design directions while also familiarising myself with the asthetics of an ecommerce clothing app.















I conducted a competitor analysis on some popular clothing apps such as asos & urban outfitters, along with some vintage clothing apps such as depop and gullygarms.















I looked for design conventions, user flow, and UI consistency. I also looked through reviews to see what users liked and didn't like.


To gather early insights and uncover potential pain points, I conducted usability tests with three users on 'gullygarms' and 'urban outfitters' apps.















Analysis

I used an affinity diagram to extract value from my unstructured research data, and identify patterns in users' experiences. It revealed common pain points, particularly in the checkout process.















While I was expecting more patterns to emerge here, it was still a valuable exercise in structuring my data.


I made a customer journey map to visually illustrate the customers experience at each phase in the process. I noted users' goals, behaviours, pain points and mental models.














Combining my own ideas with my research data, I generated an extensive list of 30+ features. By employing the MoSCoW method, I prioritized and condensed the list into a few high-value features.











Design

I developed a user flow diagram. My aim here was to create an efficient and simple flow, removing any steps that might cause the user to drop off.
















Prototype

I created a low-fidelity prototype on figma with the aim of using it to conduct some early usability tests to validate the overall concept, flow, and interaction design elements.















After conducting a usability test on the lo-fi prototype, the user feedback revealed that the overall flow was smooth, but they disliked the immediate login screen as it felt unnecessary. To streamline the experience, I removed this optional step.


In creating my high-fidelity prototype, I employed a basic design system encompassing colors, typography, and components. This ensured improved consistency and enhanced design efficiency throughout the app. Additionally, I crafted a logo for the project.












Validation

I validated the solution through usability tests with 3 users. All users noted the simplicity of the app, and thought that it was an efficient process. Users also liked the options available to them in the homepage.



The Problem

Operating a vintage clothing stall in Cork was challenging – from hefty stall fees to the unpredictable Irish weather. The solution? I hatched a plan to craft a user-friendly digital presence for our market stall, bringing the thrill of vintage shopping to customers' fingertips.


Research

Using sources such as dribbble and behance for inspiration, I kicked off the project with a moodboard to explore potential design directions while also familiarising myself with the asthetics of an ecommerce clothing app.









I conducted a competitor analysis on some popular clothing apps such as asos & urban outfitters, along with some vintage clothing apps such as depop and gullygarms.








I looked for design conventions, user flow, and UI consistency. I also looked through reviews to see what users liked and didn't like.


To gather early insights and uncover potential pain points, I conducted usability tests with three users on 'gullygarms' and 'urban outfitters' apps.









Analysis

I used an affinity diagram to extract value from my unstructured research data, and identify patterns in users' experiences. It revealed common pain points, particularly in the checkout process.








While I was expecting more patterns to emerge here, it was still a valuable exercise in structuring my data.


I made a customer journey map to visually illustrate the customers experience at each phase in the process. I noted users' goals, behaviours, pain points and mental models.








Combining my own ideas with my research data, I generated an extensive list of 30+ features. By employing the MoSCoW method, I prioritized and condensed the list into a few high-value features.






Design

I developed a user flow diagram. My aim here was to create an efficient and simple flow, removing any steps that might cause the user to drop off.









Prototype

I created a low-fidelity prototype on figma with the aim of using it to conduct some early usability tests to validate the overall concept, flow, and interaction design elements.








After conducting a usability test on the lo-fi prototype, the user feedback revealed that the overall flow was smooth, but they disliked the immediate login screen as it felt unnecessary. To streamline the experience, I removed this optional step.


In creating my high-fidelity prototype, I employed a basic design system encompassing colors, typography, and components. This ensured improved consistency and enhanced design efficiency throughout the app. Additionally, I crafted a logo for the project.








Validation

I validated the solution through usability tests with 3 users. All users noted the simplicity of the app, and thought that it was an efficient process. Users also liked the options available to them in the homepage.



The Final Product

Contact Me

Don't hesitate to reach out to me. I'm eager to hear about any opportunities.

My Other Work

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Michéal Beausang